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Jongeirr

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  1. Hello Ratch, Good question. I've just finished my first diorama (1:72), which was based on a North African theme and I'm currently building an extension to it. While making those I got thinking about (and side-tracked by) sand texture products - which seemed quite expensive. I'm finishing off some smaller elements (buildings, ruins, sand-bags) for that at the moment and will probably try the stuff out on the building bases. There's quite a lot of pictures on my website. My next project is going to be a bit greener but I will almost certainly return to the desert soon, but all my stuff is so far 1:72 or (more rarely) 1:32 so I wanted to see what range of textures I could get. And I also had fun playing around.
  2. In case people aren't keen to sit through a video with me in it (can't think why) here a picture summarising the different textures I achieved. The top row is plaster + sand (top right is the vallejo earth texture). Bottom row is the same except with some pva added too. Bottom right is a different mix with more pva than water. The main finding seemed to be that I could make a big range of textures by varying the amount of sand in the mix. I've added close up photos to the blog too. Cheers. http://gamein5d-biggerinside.weebly.com/uploads/6/1/2/1/61211989/tp01_1_orig.jpg
  3. Hi, I don't know how many of you have used products like the vallejo earth textures, but I've been playing around trying to recreate something a bit similar. I ended up with a mixture of plaster, water, sand and pva which allowed a range of textures to be produced - well different types of sandy textures anyway. The vallejo stuff I was trying to emulate cost £8 for 200ml, I reckon I could make a lot of this stuff for £8. I've put a video of my experimentation on my blog if anyone is interested? Anyone else excited about IPMS2016..? Cheers.
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