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St1ngr4y

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Everything posted by St1ngr4y

  1. Hi Clive, How are you starting the schedule? Do you change the Railmaster time to be a few seconds before the start time of the first program? Then to rerun the schedule do you change the time again? Ray
  2. @Callum-357583 Being a Windows administrator user is not enough. If you are asked to run something (RM or its setup) as Administrator, then you must still specifically do that, even though you are an administrator already. Ray
  3. Hi Rob, Does that mean the TT controlled by the 6010 is run at full speed, and are ear plugs supplied? Ray
  4. Hi Lawrence, With the valuable help of 6 or 7 friends, mostly Forum members, I have developed TGG. I am in the process of finishing a user guide, as the software itself seems to have reached a stable condition. When I am satisfied that it is ready, I will consider whether to make it generally available, and if so, decide upon a mechanism for its distribution. Ray
  5. How about a locomotive function to fade the sound volume to a value configurable by a CV ?
  6. Hi John, I have had my DCC monitor switched on watching the data being sent out to the decoder, and it confirms that if the F28 button is green (and the decoder is silent) , then the data indicates “off”. When the button is pressed, changing it to grey, and switching on the sound, the data indicates “on”. So it’s definitely a fault in RM, not the decoder. Ray
  7. I forgot to mention, that the operation of F28 reverts to what you are seeing now when RM is reloaded. Ray
  8. @Brittania Builder Hi John, I have been playing around with Function 28 on Railmaster, and I can confirm that there is a problem which I can reproduce exactly as you describe. However, in my opinion, the fault lies in Railmaster, not the decoder. I have tried this out using a different piece of software and it works fine. I can guess at how the fault is happening, nut it would be very complicated to explain. If you feel inclined, I would report it as a fault through the RM help system, but for now, I'm afraid you might have to put up with it. Something to try, just to show how it is probably a RM fault. Switch the sound off on the loco F1 button grey, F28 button green. Then go into the loco settings window, highlight your loco, then skip down to F28. At the right hand end of the F28 line there is a test button. Press it once so that the sound comes on. Now without pressing the button again, click the green tick to Save the settings then the X button to exit the settings window. Now try the F28 button on your small throttle. Ray
  9. @Brittania Builder Hi John, Have you tried turning on “normal” sound first using F1, then AFC sound with F28 on top of that? Ray
  10. wow we posted at exactly the same time 😉
  11. If you want to know whether there are icons located off the edge (top or left) of the diagram in the editor window, there is a Railmaster utility program available which includes a function which will bring them back into view. It can be downloaded using this link:- https://1drv.ms/u/s!AhG7bX4H0NOtgYV_UUSBYStwFKS98g?e=GhZjVi The executable file can be copied into your Railmaster folder, and there is a guide to the functions provided by the program. One of the functions, “Realign layout” is intended to move the whole layout diagram towards the top left corner, but if track pieces are found off the edge of the layout, it is moved the other way, bringing the hidden pieces back into view. Maybe worth a try if nothing else works. Ray
  12. Hi, I’m getting a little bit lost with your descriptions of what is happening, I’m afraid. Can we simplify things by referring to the items on your layout diagram as buttons and points icons. The buttons are where the configuration information is held for a set of points. The buttons, once configured, should be capable of operating the physical points on your layout without a points icon even being present in the diagram, let alone “snapped “ into place on a points icon. Also it is possible for any icons which you place on your diagram to be accidentally dragged off the edge of the layout editor screen, and if they happen to be configured buttons, then they would probably fire at startup, for evermore. Is it possible that this has happened? Ray
  13. Go into the layout editor, and for each point button pair which isn’t working, try dragging the red or green button to an empty part of the diagram to see if there is another button hiding underneath. Ray
  14. This whole scenario makes less sense the more I think about it. Is there any way that you could have correctly configured the points buttons in the layout editor and snapped them into position on the points, then inadvertently placed another pair of non-configured buttons on top? If so, the buttons on top wouldn’t work, but the original buttons underneath would cause them to be included in the list of points to be fired at startup. Ray
  15. Also, how many controllers are you using? Ray
  16. Hi, When you say “manually” do you mean when you click on the points red/green buttons on the layout diagram? Have you tried switching them under control of a program? Ray
  17. Labels can’t be rotated because RM will only display labels horizontally, left to right. The best that can be done by the utility program is to adjust the x,y co-ordinates accordingly to place a label as near as possible to its place relative to all the other pieces after rotation. Ray
  18. Who's that rattling my cage ? Hi Brian, Here is a link to a folder on my OneDrive cloud, which contains the executable program file, with two user guides, one in Word the other as a PDF. https://1drv.ms/u/s!AhG7bX4H0NOtgYV_UUSBYStwFKS98g?e=GhZjVi If you have any queries or problems, please let me know. Ray
  19. @LuLuJo I'm wondering if you are aware of a little known feature of DCC, which involves the loco controller constantly sending two or three packets of data out onto the DCC loco bus for every loco that it knows about ? Not only that, but part of RM's startup routine, is to send data for each loco that it knows about, too. So the more locos you have defined in your RM roster, the more data is initially sent to your loco eLink, which then constantly transmits this information onto the DCC track bus. This applies to all your locos defined in your RM roster, even if they are parked on an isolated siding. The only way to cut down this data traffic is to split your locos into groups, then only the current "group" of locos details will be sent by RM to the controller on startup. Ray
  20. @P-Henny "Therefore, it would be artistically feasible to create a new larger icon with 16 mathmatical track spaces but only 14 used for actual track." Never having been one to turn down a challenge, how about this .... The number of track outlets which can be catered for with a layout designer environment such as Railmaster's, depends on the number of "ordinary" track pieces which can be placed around the TT icon. This, in turn, depends on the number of grid cells are used for each side of the TT icon. The designers of RM chose 2 for this figure i.e. a block of 2x2=4 grid cells for the TT icon. But the mathematics behind the sizes works for smaller and larger icon sizes than 2x2. If they had decided that they would simply use on grid cell for a TT icon, it might look like this ... I've used the circle with the red line through it, since it already exists as an icon within RM. The grid cells marked with a x are those adjacent cells which can be used for the outlet tracks, and there are 8 of them, not enough for a Hornby TT. When ordinary track pieces are placed where the x's are, it might look something like this ... So they decided on using a 2x2 sized TT icon .... Again the x's show the adjoining grid cells capable of being used for outlet tracks, in this case we now have 12. Still not enough to cater for all the roads on a Hornby TT. Now with all track pieces available, these can only join to each other either at the corners, or at the centre of the side of a grid cell. So in all of these examples, I have used the diagonal track pieces at the four corner adjoining track pieces, and horizontal and vertical pieces for the others .... Ok, I know you can use adjoining pieces which have kinks in them to make it look more like it does on your actual layout, but this post is trying to show how it would be mathematically possible to construct a TT icon which could cater for 16 outlets.... ... and so we come to a 3x3 TT icon, which could look something like this ... 16 is a very nice number when discussing this sort of thing. When a circle is divided into 16 slices, the angle is 22.5 degrees, the same angle seen on a compass. Unfortunately, in the mathematics of the RM layout, there angles are multiples of 45 degrees from the horizontal or vertical. So in the suggested icon above, the new outlets which are at positions NNE, ENE, ESE, SSE, SSW, WSW, WNW, and NNW i.e. the 22.5 degree ones, are converted to fit the RM geometry by connecting to the centre of an adjoining grid cell, making a slight kink as it does so .... Pretty, isn't it ? But quite impractical simply because of the size it would occupy on a layout diagram, which is probably the reason that the designers of RM decided on a 2x2 icon, catering for 12 outlet tracks. They probably reasoned, and I agree with them, that any layout which used all 14 available outlets on the turntable (16 - the 2 unusable because of the cabin hiding the motor) would be the size of a club exhibition layout. However, this 16 outlet version would be capable of having RM rotate the icon bridge in sync with the real thing, but it would have to "remember" the bridge position between RM sessions. By the way, the mathematical formula for the number of tracks catered for by each TT icon size is ... Number of tracks = 4(n+1) where n is the number of grid cells used for the side of the TT icon. Ray
  21. @P-Henny Actually, the turntable has (mathematically) 16 track positions but two of them can’t be used because of the location of the operator’s cabin.
  22. There is a fault in the way RM handles a TT when the icon is clicked on the screen. When you click on the icon, it starts the TT motor and it displays on the screen the number of roads to move. The more times you click, the more roads are traversed using the information for the TT in the INI file. However, each time you click the icon, RM resets its TT clock back to zero I.e. the time the motor is running for the first road is increased by the time it takes to click the icon n times. So the quicker you click the less effect it has. But try this… If the TT timer value in your INI file is, say, 23, click the TT icon to start it off. Count to, say, 10 seconds then click the icon again to increase the road count to 2. Then wait another 10 seconds and click it again. Sit back and watch where the TT ends up 😆 Ray
  23. Hi, sorry to take so long to reply. How about if you create an introductory video, post it on YouTube, and post a link to it on this Forum thread, then see how much support/encouragement you get? Ray
  24. @PDW You are quite right - HRMS haven't quite cracked how to control a "feathered" signal with just one icon. You might like to experiment with dragging the icon for signal 29 so that it overlaps the icon for signal 30 in such a way that only the red/green lights on 29 are in view, and those on icon 30 are obscured. You need to leave a little bit of the black part of icon 30 visible so that it can still be clicked to switch the feather. A bit messy, but worth a try. Incidentally, a while back I made the suggestion that the feather should be a separately configurable icon which could be made to attach itself to a signal icon. Then in practice the feather part could be clicked to change the feather. Unfortunately, my suggestion hasn't, and probably won't, be implemented. Ray
  25. I think you mean CV29 bit 5 on. @Deem Let us know the 4-digit address you want to use, and someone will tell you the values to put into CVs 17 & 18 Maybe the Dynamis doesn’t allow addresses > 99 ? Ray
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